It’s Tuesday and I have a very rough prototype of my fear game which you can “play” up on this site. Play is in quotes there because my preliminary play testing has shown me that this version is not very playable. So far my wife, Sarah, and my two daughters, Kheara and Aili, have played it and this is the feedback I gathered.
- The player avatar looks like a tele-tubby
- It is not clear what happens when you die, or how it happened
- Kheara saw the large dark openings in the pyramid and immediately thought, “I should go in there.”
- It is not scary, they felt no fear
Feel free to play it, and if you have any comments or feedback, please, leave a comment on this post. I have some ideas to try to fix the issues I can see from having my family play it. Hopefully by Sunday I’ll have a more fear inducing experience.
I feel kind of fortunate this week, as I am on vacation and was able to spend most of yesterday and today getting to know the Phaser engine and working on this game. I don’t know how much time I’ll be able to spend on these projects in the weeks ahead. But I’m committed to creating a game a week, and as long as I can keep it up I know I’ll get better at making games.
Very nice article, totally what I was looking for.
Thanks!
Excellent article. I am facing many of these issues as well..